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Perdus dans le cyberespace

Cette série plonge les lecteurs dans le monde passionnant du cyberespace, où de jeunes protagonistes se lancent dans des aventures incroyables. Suivez leur voyage rempli de technologies innovantes, de rebondissements inattendus et de découvertes de secrets cachés. Les histoires sont pleines d'action, d'humour et d'intrigues astucieuses qui captiveront à coup sûr même les lecteurs récalcitrants. C'est une exploration qui repousse les limites de la réalité et de l'imagination.

The Great Interactive Dream Machine: Another Adventure in Cyberspace
Lost in Cyberspace

Ordre de lecture recommandé

  1. 1

    Josh Lewis navigates the challenges of sixth grade at the prestigious Huckley School, where his best friend Aaron claims to have discovered time travel through his computer. When Aaron successfully transports himself into cyberspace, they encounter surprising figures from the past, unveiling hidden aspects of Huckley's history. The story features engaging characters, quick pacing, and clever narration that appeals to a wide range of readers, including those who may not typically enjoy reading.

    Lost in Cyberspace
  2. 2

    The plot revolves around Josh Lewis and his best friend Aaron Zimmer, who have created a wish-granting computer. While it seems like a dream come true, the machine has unpredictable bugs, granting wishes from unexpected sources, including Aaron's mom's poodle. As chaos ensues, the situation escalates when a mysterious figure known as The Watcher begins to surveil their activities in cyberspace, leading to unforeseen challenges. This engaging tale blends humor and suspense, showcasing Richard Peck's storytelling prowess.

    The Great Interactive Dream Machine: Another Adventure in Cyberspace